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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-11-23 15:29:01 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-11-24 09:00:09 -0800
commitbaab97302acf1256a3ef974ff7623fa1a353ebab (patch)
treed7cf40635cf670c12e295164b7388d4d50e6b779 /editor/editor_undo_redo_manager.h
parente3a51e53ef055a1fe94351b68173c6dfcd2cb371 (diff)
Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
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