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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-01-11 09:04:08 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-01-12 10:28:20 -0700
commit4b43cd17c5412f4cc4c67b6bb8de8717e7b2aff4 (patch)
tree47fd00fd44c2c414b0b02a7cbf8cf865994c425e /editor/editor_sub_scene.cpp
parentc26510359acda20834e06e4446905393d165bdf4 (diff)
Fix collision shape update when changing shape properties
This change does two things: 1. Properly update the internal shape data using _update_in_shape_owner when updating a shape (in 2D it was resetting one way collision) 2. Avoid unnecessary updates when calling set_shape with the same shape, which happens each time a shape property is modified (e.g shape.extents.x = ...) Fixes #45090
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