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authorRémi Verschelde <rverschelde@gmail.com>2019-10-03 11:06:54 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-10-03 12:13:45 +0200
commit0c7b3fff44f7945977c06575233e51ef6f4e7910 (patch)
tree97f48367df2aa34ccdbf875f93aec1fc4265d960 /editor/editor_sub_scene.cpp
parentcd408c7f066be1277fe6684e5bdba42058f4e14d (diff)
Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414.
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