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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-03 11:06:54 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-03 12:13:45 +0200 |
commit | 0c7b3fff44f7945977c06575233e51ef6f4e7910 (patch) | |
tree | 97f48367df2aa34ccdbf875f93aec1fc4265d960 /editor/editor_sub_scene.cpp | |
parent | cd408c7f066be1277fe6684e5bdba42058f4e14d (diff) |
Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).
As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.
Fixes #32414.
Diffstat (limited to 'editor/editor_sub_scene.cpp')
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