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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-07 19:51:50 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-07 00:05:02 +0200 |
commit | ce4aa07276f4772f86c9b2a38b49378ef991b981 (patch) | |
tree | c7d715ce2ed8aac99777260b384c3dfa643e1133 /editor/editor_spin_slider.cpp | |
parent | a33a8f1e2919aa6c5793c52c74ca7fbf71a3aeba (diff) |
Implement the `%command%` placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`
The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
Diffstat (limited to 'editor/editor_spin_slider.cpp')
0 files changed, 0 insertions, 0 deletions