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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-19 17:51:53 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-19 17:51:56 +0200 |
commit | 38cd2152e6aec4f633b573034256d75c603398a6 (patch) | |
tree | 1b708ea8028e865e28754e8932cb10a19755b2d1 /editor/editor_scale.cpp | |
parent | ea8d9c52884e7702c2b776cb1ddb6be1c1e8f8b5 (diff) |
Mono/C#: Remove script load error about not a Godot.Object
Any C# file can be loaded as script and at load
time we don't yet know if it's actually meant to
be used as a script. As such, such an check can
result in a lot of false errors.
If the file is really meant to be used as a
script, an error would be printed later when
attempting to instantiate it any way.
Diffstat (limited to 'editor/editor_scale.cpp')
0 files changed, 0 insertions, 0 deletions