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author | reduz <reduzio@gmail.com> | 2021-07-17 13:35:28 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-17 13:35:28 -0300 |
commit | 7d20d78847b24586b3f25beb23b41d015a25fb0a (patch) | |
tree | aa0dde228512eb458a49ecc77049c35ebc58924b /editor/editor_run_native.cpp | |
parent | deeec8894ad39d7254cf31f46321fb3cd869461f (diff) |
Fix duplicate selection in SceneTree
* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.
This may be a bug in Godot 3.x too, recommend checking.
Diffstat (limited to 'editor/editor_run_native.cpp')
0 files changed, 0 insertions, 0 deletions