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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-05-20 16:09:06 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-05-20 16:10:12 +0200 |
commit | 6999e332e4d77db2cf99648e5a83798b583367ce (patch) | |
tree | 3bdd0ab0f901d0c8e88ccea641de2d9c2d0c6020 /editor/editor_run.cpp | |
parent | f2d55f3c0fabcd4ba4c14d56a6abd4627ebafc4a (diff) |
Dist: Add macOS entitlements files for editor code signing
These are the entitlements we define for official macOS editor builds since
Godot 3.3.
Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
--options=runtime --entitlements editor.entitlements \
-s <your key> -v osx_template.app
```
Diffstat (limited to 'editor/editor_run.cpp')
0 files changed, 0 insertions, 0 deletions