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author | ChibiDenDen <pdaniq@gmail.com> | 2023-03-15 18:55:10 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-05-12 12:31:22 +0200 |
commit | bb785cfcc0f01cd8e41a25a5bfb461476c790a3d (patch) | |
tree | 9881aa67b8bf403a6d0360b06d298e5e41f133bd /editor/editor_resource_preview.cpp | |
parent | cf0bd389cc7294c7e8bc6dbc57a88880cfd8372e (diff) |
Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
(cherry picked from commit 5956aa1a6a7df8b098a12a585f5541042ee1cc6e)
Diffstat (limited to 'editor/editor_resource_preview.cpp')
0 files changed, 0 insertions, 0 deletions