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authorchris.clst <christophe.claustre.31@gmail.com>2021-11-14 03:23:22 +0100
committerGitHub <noreply@github.com>2021-11-14 03:23:22 +0100
commit038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch)
tree29dfaacbcab32b7915743a5959f57b05d7816c31 /editor/editor_resource_picker.cpp
parentcc39ba5509263346f33894be3a2c84580c1168a9 (diff)
parented300d7be536b1ec325ba77521eceee73dd0e5fb (diff)
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'editor/editor_resource_picker.cpp')
-rw-r--r--editor/editor_resource_picker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 4775ca418b..0703677dc8 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -464,7 +464,7 @@ void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
_update_menu_items();
Vector2 pos = get_screen_position() + mb->get_position();