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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-02 14:54:26 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-02 14:55:51 +0100 |
commit | dc065754756a67ebe2b01821e86ab620178ccb7c (patch) | |
tree | e5fa42abc4779c6e2093ea6c9252f0de099a51ae /editor/editor_quick_open.h | |
parent | 315d3c4d21e4ee7df1e45593205e35d7a034aa6d (diff) |
Add a property hint for PrimitiveMesh's `uv2_padding`
Negative values are not valid and will always cause lightmap bleeding
to occur.
This also improves the documentation for the `uv2_padding` property
in the class reference.
Diffstat (limited to 'editor/editor_quick_open.h')
0 files changed, 0 insertions, 0 deletions