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authorJuan Linietsky <reduzio@gmail.com>2019-01-14 15:52:43 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-01-14 15:52:43 -0300
commit95a5803c9254f85aff2c459b2f61335dbd871b26 (patch)
treee4b0a2a20727ae86f64ef8e929166713e8c02ef2 /editor/editor_properties.h
parent91290f0ded1e8fee5dd09a590629b8c4a301a57a (diff)
wtf
Diffstat (limited to 'editor/editor_properties.h')
-rw-r--r--editor/editor_properties.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 3118b929c4..ea4986626e 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -499,7 +499,7 @@ class EditorPropertyNodePath : public EditorProperty {
Button *clear;
SceneTreeDialog *scene_tree;
NodePath base_hint;
- bool guess_path_from_editor_history;
+ bool use_path_from_scene_root;
Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
@@ -512,7 +512,7 @@ protected:
public:
virtual void update_property();
- void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_guess_path_from_editor_history = true);
+ void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true);
EditorPropertyNodePath();
};