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author | Juan Linietsky <reduzio@gmail.com> | 2019-01-14 15:52:43 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-01-14 15:52:43 -0300 |
commit | 95a5803c9254f85aff2c459b2f61335dbd871b26 (patch) | |
tree | e4b0a2a20727ae86f64ef8e929166713e8c02ef2 /editor/editor_properties.h | |
parent | 91290f0ded1e8fee5dd09a590629b8c4a301a57a (diff) |
wtf
Diffstat (limited to 'editor/editor_properties.h')
-rw-r--r-- | editor/editor_properties.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 3118b929c4..ea4986626e 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -499,7 +499,7 @@ class EditorPropertyNodePath : public EditorProperty { Button *clear; SceneTreeDialog *scene_tree; NodePath base_hint; - bool guess_path_from_editor_history; + bool use_path_from_scene_root; Vector<StringName> valid_types; void _node_selected(const NodePath &p_path); @@ -512,7 +512,7 @@ protected: public: virtual void update_property(); - void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_guess_path_from_editor_history = true); + void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true); EditorPropertyNodePath(); }; |