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author | Juan Linietsky <reduzio@gmail.com> | 2021-08-29 17:01:33 -0300 |
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committer | GitHub <noreply@github.com> | 2021-08-29 17:01:33 -0300 |
commit | 3a3c94bec80d192374758daa05013b9bc96660db (patch) | |
tree | 7952648e7e0a6e8759958299921b4de146d7cf6a /editor/editor_properties.h | |
parent | f27fa5139d05e3b85707b0e0eafd160adca423ff (diff) | |
parent | 07707a3627b09544e5f6ac5821a9367e1c654707 (diff) |
Merge pull request #52235 from godotengine/revert-47635-node2d3d-transform
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Diffstat (limited to 'editor/editor_properties.h')
-rw-r--r-- | editor/editor_properties.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_properties.h b/editor/editor_properties.h index b4b9dc4c46..0cb21bb391 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -531,7 +531,7 @@ protected: public: virtual void update_property() override; void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String()); - EditorPropertyTransform2D(bool p_include_origin = true); + EditorPropertyTransform2D(); }; class EditorPropertyBasis : public EditorProperty { |