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authorJuan Linietsky <reduzio@gmail.com>2021-08-29 17:01:33 -0300
committerGitHub <noreply@github.com>2021-08-29 17:01:33 -0300
commit3a3c94bec80d192374758daa05013b9bc96660db (patch)
tree7952648e7e0a6e8759958299921b4de146d7cf6a /editor/editor_properties.h
parentf27fa5139d05e3b85707b0e0eafd160adca423ff (diff)
parent07707a3627b09544e5f6ac5821a9367e1c654707 (diff)
Merge pull request #52235 from godotengine/revert-47635-node2d3d-transform
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Diffstat (limited to 'editor/editor_properties.h')
-rw-r--r--editor/editor_properties.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index b4b9dc4c46..0cb21bb391 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -531,7 +531,7 @@ protected:
public:
virtual void update_property() override;
void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
- EditorPropertyTransform2D(bool p_include_origin = true);
+ EditorPropertyTransform2D();
};
class EditorPropertyBasis : public EditorProperty {