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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-02-23 19:10:31 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-02-23 19:10:31 +0100 |
commit | eb7983377081651e120487a095101c94343ea203 (patch) | |
tree | 97d3f4f9dff8134a0b52b4c37d69097751e27bea /editor/editor_profiler.h | |
parent | 9d78274e068d4928044220c4d5c1a7baed423670 (diff) |
Tweak SpatialMaterial's default metallic and roughness texture channels
To follow the glTF 2.0 specification in all cases (including outside
of imported glTF scenes), the blue channel is now used for metallic
and the green channel is now used for roughness.
Diffstat (limited to 'editor/editor_profiler.h')
0 files changed, 0 insertions, 0 deletions