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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-26 19:01:45 +0200
committerGitHub <noreply@github.com>2018-05-26 19:01:45 +0200
commit8a9e7ab6a627ef3e0a3d872fb24c9dba744a827e (patch)
tree8ca6b4d8393b56252691a10430a2bb62155bfe6b /editor/editor_plugin.h
parent23b4b7d53a8dabf822cf07074c3b72de43cf649c (diff)
parent732a877b21cf41ca649ab09ed57eff426066ffca (diff)
Merge pull request #15489 from willnationsdev/gdnative-hook
Add EditorPlugin.build() build callbacks
Diffstat (limited to 'editor/editor_plugin.h')
-rw-r--r--editor/editor_plugin.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 8af7f83771..fcc74cb1e9 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -192,6 +192,7 @@ public:
virtual void set_window_layout(Ref<ConfigFile> p_layout);
virtual void get_window_layout(Ref<ConfigFile> p_layout);
virtual void edited_scene_changed() {} // if changes are pending in editor, apply them
+ virtual bool build(); // builds with external tools. Returns true if safe to continue running scene.
EditorInterface *get_editor_interface();