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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-28 17:43:01 +0200
committerGitHub <noreply@github.com>2022-08-28 17:43:01 +0200
commitf7f8af232c2867435b84f83001ebe46d5ee030ba (patch)
treece0b6b0157de33efa45b68373b6e24998ca01861 /editor/editor_node.cpp
parentc9972e3981b9b9768a01e517e4b6dd23f85a31b6 (diff)
parentef5b9a06a929469690858fb35fa4e5ad272d42fa (diff)
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 375aa26de9..ed3f540fb4 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -845,7 +845,7 @@ void EditorNode::_update_update_spinner() {
update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously);
if (update_continuously) {
- update_spinner->set_tooltip(TTR("Spins when the editor window redraws.\nUpdate Continuously is enabled, which can increase power usage. Click to disable it."));
+ update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws.\nUpdate Continuously is enabled, which can increase power usage. Click to disable it."));
// Use a different color for the update spinner when Update Continuously is enabled,
// as this feature should only be enabled for troubleshooting purposes.
@@ -855,7 +855,7 @@ void EditorNode::_update_update_spinner() {
update_spinner->set_self_modulate(
gui_base->get_theme_color(SNAME("error_color"), SNAME("Editor")) * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25)));
} else {
- update_spinner->set_tooltip(TTR("Spins when the editor window redraws."));
+ update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws."));
update_spinner->set_self_modulate(Color(1, 1, 1));
}
@@ -2497,16 +2497,16 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
run_current_filename = run_filename;
play_scene_button->set_pressed(true);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- play_scene_button->set_tooltip(TTR("Reload the played scene."));
+ play_scene_button->set_tooltip_text(TTR("Reload the played scene."));
} else if (!p_custom.is_empty()) {
run_custom_filename = p_custom;
play_custom_scene_button->set_pressed(true);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- play_custom_scene_button->set_tooltip(TTR("Reload the played scene."));
+ play_custom_scene_button->set_tooltip_text(TTR("Reload the played scene."));
} else {
play_button->set_pressed(true);
play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- play_button->set_tooltip(TTR("Reload the played scene."));
+ play_button->set_tooltip_text(TTR("Reload the played scene."));
}
stop_button->set_disabled(false);
@@ -2534,13 +2534,13 @@ void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) {
void EditorNode::_reset_play_buttons() {
play_button->set_pressed(false);
play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- play_button->set_tooltip(TTR("Play the project."));
+ play_button->set_tooltip_text(TTR("Play the project."));
play_scene_button->set_pressed(false);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
- play_scene_button->set_tooltip(TTR("Play the edited scene."));
+ play_scene_button->set_tooltip_text(TTR("Play the edited scene."));
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
- play_custom_scene_button->set_tooltip(TTR("Play a custom scene."));
+ play_custom_scene_button->set_tooltip_text(TTR("Play a custom scene."));
}
void EditorNode::_android_build_source_selected(const String &p_file) {
@@ -6503,7 +6503,7 @@ EditorNode::EditorNode() {
scene_tab_add = memnew(Button);
scene_tab_add->set_flat(true);
- scene_tab_add->set_tooltip(TTR("Add a new scene."));
+ scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tabs->add_child(scene_tab_add);
@@ -6519,7 +6519,7 @@ EditorNode::EditorNode() {
ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F11);
ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::D);
distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
- distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
+ distraction_free->set_tooltip_text(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
distraction_free->set_toggle_mode(true);
@@ -6571,7 +6571,7 @@ EditorNode::EditorNode() {
prev_scene = memnew(Button);
prev_scene->set_flat(true);
prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
- prev_scene->set_tooltip(TTR("Go to previously opened scene."));
+ prev_scene->set_tooltip_text(TTR("Go to previously opened scene."));
prev_scene->set_disabled(true);
prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV));
gui_base->add_child(prev_scene);
@@ -6829,7 +6829,7 @@ EditorNode::EditorNode() {
pause_button->set_toggle_mode(true);
pause_button->set_icon(gui_base->get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
pause_button->set_focus_mode(Control::FOCUS_NONE);
- pause_button->set_tooltip(TTR("Pause the scene execution for debugging."));
+ pause_button->set_tooltip_text(TTR("Pause the scene execution for debugging."));
pause_button->set_disabled(true);
play_hb->add_child(pause_button);
@@ -6843,7 +6843,7 @@ EditorNode::EditorNode() {
stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP));
- stop_button->set_tooltip(TTR("Stop the scene."));
+ stop_button->set_tooltip_text(TTR("Stop the scene."));
stop_button->set_disabled(true);
ED_SHORTCUT("editor/stop", TTR("Stop"), Key::F8);
@@ -6885,7 +6885,7 @@ EditorNode::EditorNode() {
write_movie_button->set_pressed(false);
write_movie_button->set_icon(gui_base->get_theme_icon(SNAME("MainMovieWrite"), SNAME("EditorIcons")));
write_movie_button->set_focus_mode(Control::FOCUS_NONE);
- write_movie_button->set_tooltip(TTR("Enable Movie Maker mode.\nThe project will run at stable FPS and the visual and audio output will be recorded to a video file."));
+ write_movie_button->set_tooltip_text(TTR("Enable Movie Maker mode.\nThe project will run at stable FPS and the visual and audio output will be recorded to a video file."));
// This button behaves differently, so color it as such.
write_movie_button->add_theme_color_override("icon_normal_color", Color(1, 1, 1, 0.7));
@@ -7072,7 +7072,7 @@ EditorNode::EditorNode() {
// Fade out the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- version_btn->set_tooltip(TTR("Click to copy."));
+ version_btn->set_tooltip_text(TTR("Click to copy."));
version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed));
version_info_vbc->add_child(version_btn);