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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-08-13 01:02:32 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-08-13 01:09:48 +0200 |
commit | e96b1a2c0c46f575454603631e85daf78081764a (patch) | |
tree | ba270cb9b65cd6199c05d9c33293c2749355027f /editor/editor_node.cpp | |
parent | f2a61684143af02a8cbe7002645af817607f9bd6 (diff) |
Implement MSAA for 2D [Vulkan only]
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e7946f56da..3deee9b3b5 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -543,6 +543,9 @@ void EditorNode::_update_from_settings() { Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale"))); scene_root->set_sdf_scale(sdf_scale); + Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d"))); + scene_root->set_msaa_2d(msaa); + float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); scene_root->set_mesh_lod_threshold(mesh_lod_threshold); |