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authorreduz <reduzio@gmail.com>2022-06-22 13:46:46 +0200
committerreduz <reduzio@gmail.com>2022-06-22 13:46:46 +0200
commite772b65d92dbd5b36fb003458d7fe0fd528abcea (patch)
treeaca74602fef05e8f80689345af9ba2e33afe846d /editor/editor_node.cpp
parentc18d0f20357a11bd9cfa2f57b8b9b500763413bc (diff)
Remake resource thread safety and API
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index bcfc516849..d837c5af0e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -875,7 +875,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
int rc = p_resources.size();
for (int i = 0; i < rc; i++) {
- Ref<Resource> res(ResourceCache::get(p_resources.get(i)));
+ Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i));
if (res.is_null()) {
continue;
}
@@ -1005,8 +1005,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
continue;
}
// Reload normally.
- Resource *resource = ResourceCache::get(p_resources[i]);
- if (resource) {
+ Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]);
+ if (resource.is_valid()) {
resource->reload_from_file();
}
}
@@ -1719,7 +1719,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
// We must update it, but also let the previous scene state go, as
// old version still work for referencing changes in instantiated or inherited scenes.
- sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(p_file)));
+ sdata = ResourceCache::get_ref(p_file);
if (sdata.is_valid()) {
sdata->recreate_state();
} else {
@@ -3711,7 +3711,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (ResourceCache::has(lpath)) {
// Used from somewhere else? No problem! Update state and replace sdata.
- Ref<PackedScene> ps = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(lpath)));
+ Ref<PackedScene> ps = ResourceCache::get_ref(lpath);
if (ps.is_valid()) {
ps->replace_state(sdata->get_state());
ps->set_last_modified_time(sdata->get_last_modified_time());