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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-17 00:59:51 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-12-07 09:54:29 +0100
commite18107a57ccaf3d93a8893fe36f6d9010e2cdef1 (patch)
tree3828f136f7dd6a96e8d9565438343ea0ab5f58e0 /editor/editor_node.cpp
parentc241f1c52386b21cf2df936ee927740a06970db6 (diff)
Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 06e1e8b22e..463e8f6bdc 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6038,14 +6038,7 @@ EditorNode::EditorNode() {
Input *id = Input::get_singleton();
if (id) {
- bool found_touchscreen = false;
- for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
- if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) {
- found_touchscreen = true;
- }
- }
-
- if (!found_touchscreen && Input::get_singleton()) {
+ if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {
// Only if no touchscreen ui hint, disable emulation just in case.
id->set_emulate_touch_from_mouse(false);
}