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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-10-17 00:59:51 +0200 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-12-07 09:54:29 +0100 |
commit | e18107a57ccaf3d93a8893fe36f6d9010e2cdef1 (patch) | |
tree | 3828f136f7dd6a96e8d9565438343ea0ab5f58e0 /editor/editor_node.cpp | |
parent | c241f1c52386b21cf2df936ee927740a06970db6 (diff) |
Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 06e1e8b22e..463e8f6bdc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6038,14 +6038,7 @@ EditorNode::EditorNode() { Input *id = Input::get_singleton(); if (id) { - bool found_touchscreen = false; - for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { - if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) { - found_touchscreen = true; - } - } - - if (!found_touchscreen && Input::get_singleton()) { + if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) { // Only if no touchscreen ui hint, disable emulation just in case. id->set_emulate_touch_from_mouse(false); } |