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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-05 12:38:08 +0200
committerGitHub <noreply@github.com>2019-07-05 12:38:08 +0200
commitd897131ac555de84afe9ca6845abf87c26957895 (patch)
tree4fa21ceab8a81218ee3b7d2fa4d499709c00b7ee /editor/editor_node.cpp
parent3676100964c79fe8ddf84e6baf35f73f2505a6d2 (diff)
parent595763e0a007302908838e6ee67d607202e9aa63 (diff)
Merge pull request #30338 from godotengine/revert-30336-open_project_data
Revert "Add editor menu to open the project data "user://" location."
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 1b29b6fd93..9d3be1ab9e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2458,10 +2458,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
settings_config_dialog->popup_edit_settings();
} break;
- case SETTINGS_USER_DATA_FOLDER: {
-
- OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir());
- } break;
case SETTINGS_EDITOR_DATA_FOLDER: {
OS::get_singleton()->shell_open(String("file://") + EditorSettings::get_singleton()->get_data_dir());
@@ -5955,7 +5951,6 @@ EditorNode::EditorNode() {
#endif
p->add_separator();
- p->add_item(TTR("Open User Data Folder"), SETTINGS_USER_DATA_FOLDER);
if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
// Configuration and data folders are located in the same place (Windows/macOS)
p->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER);