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authorAndreas Haas <liu.gam3@gmail.com>2017-04-09 00:37:31 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-05-12 12:46:25 +0200
commitc04604461d9b17c69831f758489087b07fe032e1 (patch)
tree990763a25816d546a32f9621ed9322c5dc133ce4 /editor/editor_node.cpp
parent99e07448d1bb67f4b10e2234b5f2f18a0acf5de2 (diff)
Bring back EditorImportPlugin
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 698066f188..4933d667db 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3566,7 +3566,7 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
void EditorNode::register_editor_types() {
ClassDB::register_class<EditorPlugin>();
- // ClassDB::register_class<EditorImportPlugin>();
+ ClassDB::register_class<EditorImportPlugin>();
// ClassDB::register_class<EditorExportPlugin>();
// ClassDB::register_class<EditorScenePostImport>();
ClassDB::register_class<EditorScript>();