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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-08 15:48:23 +0200
committerGitHub <noreply@github.com>2019-05-08 15:48:23 +0200
commitb0d73d3099b5c4879224fd6b3786d62299e1a288 (patch)
tree59d488b9e77f61dbe081cf08aad3c0dbfdd47453 /editor/editor_node.cpp
parent869124e343e5036b45082bf514011c264b8c5171 (diff)
parent19b8c51e1dfacd93d58fb3fdf227289cb832507e (diff)
Merge pull request #28754 from YeldhamDev/inherent_scene_close_empty_changes
Change empty scene closing on new inherented scene to a better approach
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8703076a57..23d1f25641 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1271,6 +1271,11 @@ void EditorNode::_dialog_action(String p_file) {
switch (current_option) {
case FILE_NEW_INHERITED_SCENE: {
+ Node *scene = editor_data.get_edited_scene_root();
+ // If the previous scene is rootless, just close it in favor of the new one.
+ if (!scene)
+ _menu_option_confirm(FILE_CLOSE, false);
+
load_scene(p_file, false, true);
} break;
case FILE_OPEN_SCENE: {