diff options
author | reduz <reduzio@gmail.com> | 2022-06-22 19:03:43 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-06-23 21:25:20 +0200 |
commit | 9eb5f2a0d79fb761235e77d369ee2f38fceb094a (patch) | |
tree | c9682c1d2717991560602abc03f0bb6a679f306b /editor/editor_node.cpp | |
parent | 3ccff61979140493e4987f16558b5fab39b4b2b7 (diff) |
Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.
I am not 100% entirely convinced that this approach works, but I think it should so please test.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 68 |
1 files changed, 27 insertions, 41 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index bcfc516849..738b623c62 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1614,34 +1614,6 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod return false; } -static bool _find_edited_resources(const Ref<Resource> &p_resource, HashSet<Ref<Resource>> &edited_resources) { - if (p_resource->is_edited()) { - edited_resources.insert(p_resource); - return true; - } - - List<PropertyInfo> plist; - - p_resource->get_property_list(&plist); - - for (const PropertyInfo &E : plist) { - if (E.type == Variant::OBJECT && E.usage & PROPERTY_USAGE_STORAGE && !(E.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) { - Ref<Resource> res = p_resource->get(E.name); - if (res.is_null()) { - continue; - } - if (res->get_path().is_resource_file()) { // Not a subresource, continue. - continue; - } - if (_find_edited_resources(res, edited_resources)) { - return true; - } - } - } - - return false; -} - int EditorNode::_save_external_resources() { // Save external resources and its subresources if any was modified. @@ -1651,29 +1623,43 @@ int EditorNode::_save_external_resources() { } flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; - HashSet<Ref<Resource>> edited_subresources; + HashSet<String> edited_resources; int saved = 0; List<Ref<Resource>> cached; ResourceCache::get_cached_resources(&cached); - for (const Ref<Resource> &res : cached) { - if (!res->get_path().is_resource_file()) { + + for (Ref<Resource> res : cached) { + if (!res->is_edited()) { continue; } - // not only check if this resource is edited, check contained subresources too - if (_find_edited_resources(res, edited_subresources)) { - ResourceSaver::save(res->get_path(), res, flg); - saved++; - } - } - // Clear later, because user may have put the same subresource in two different resources, - // which will be shared until the next reload. + String path = res->get_path(); + if (path.begins_with("res://")) { + int subres_pos = path.find("::"); + if (subres_pos == -1) { + // Actual resource. + edited_resources.insert(path); + } else { + edited_resources.insert(path.substr(0, subres_pos)); + } + } - for (const Ref<Resource> &E : edited_subresources) { - Ref<Resource> res = E; res->set_edited(false); } + for (const String &E : edited_resources) { + Ref<Resource> res = Ref<Resource>(ResourceCache::get(E)); + if (!res.is_valid()) { + continue; // Maybe it was erased in a thread, who knows. + } + Ref<PackedScene> ps = res; + if (ps.is_valid()) { + continue; // Do not save PackedScenes, this will mess up the editor. + } + ResourceSaver::save(res->get_path(), res, flg); + saved++; + } + return saved; } |