diff options
author | reduz <reduzio@gmail.com> | 2022-03-10 08:17:38 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-10 12:28:11 +0100 |
commit | 6f51eca1e3045571ccc68414a922e8b0229111f0 (patch) | |
tree | 8aee693d8f1972009c5788f34fcebfd6c681e9e1 /editor/editor_node.cpp | |
parent | 741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff) |
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 7a9511e8c6..2c39dc69b9 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3858,18 +3858,18 @@ void EditorNode::register_editor_types() { GDREGISTER_CLASS(EditorScript); GDREGISTER_CLASS(EditorSelection); GDREGISTER_CLASS(EditorFileDialog); - GDREGISTER_VIRTUAL_CLASS(EditorSettings); + GDREGISTER_ABSTRACT_CLASS(EditorSettings); GDREGISTER_CLASS(EditorNode3DGizmo); GDREGISTER_CLASS(EditorNode3DGizmoPlugin); - GDREGISTER_VIRTUAL_CLASS(EditorResourcePreview); + GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview); GDREGISTER_CLASS(EditorResourcePreviewGenerator); - GDREGISTER_VIRTUAL_CLASS(EditorFileSystem); + GDREGISTER_ABSTRACT_CLASS(EditorFileSystem); GDREGISTER_CLASS(EditorFileSystemDirectory); GDREGISTER_CLASS(EditorVCSInterface); - GDREGISTER_VIRTUAL_CLASS(ScriptEditor); - GDREGISTER_VIRTUAL_CLASS(ScriptEditorBase); + GDREGISTER_ABSTRACT_CLASS(ScriptEditor); + GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase); GDREGISTER_CLASS(EditorSyntaxHighlighter); - GDREGISTER_VIRTUAL_CLASS(EditorInterface); + GDREGISTER_ABSTRACT_CLASS(EditorInterface); GDREGISTER_CLASS(EditorExportPlugin); GDREGISTER_CLASS(EditorResourceConversionPlugin); GDREGISTER_CLASS(EditorSceneFormatImporter); @@ -3884,7 +3884,7 @@ void EditorNode::register_editor_types() { GDREGISTER_CLASS(EditorResourcePicker); GDREGISTER_CLASS(EditorScriptPicker); - GDREGISTER_VIRTUAL_CLASS(FileSystemDock); + GDREGISTER_ABSTRACT_CLASS(FileSystemDock); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? GDREGISTER_CLASS(EditorScenePostImport); |