diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-05-07 16:12:27 -0300 |
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committer | GitHub <noreply@github.com> | 2018-05-07 16:12:27 -0300 |
commit | 6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (patch) | |
tree | 13c691ec60e4307a9ece3272ceaee10d098514f1 /editor/editor_node.cpp | |
parent | dff3a2f3789ee2fb7eebb1d115097b944b439a18 (diff) | |
parent | 9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26 (diff) |
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 23c6ee4c3e..fd5a6dffc9 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -93,6 +93,7 @@ #include "editor/plugins/particles_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" #include "editor/plugins/path_editor_plugin.h" +#include "editor/plugins/physical_bone_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -100,6 +101,7 @@ #include "editor/plugins/shader_editor_plugin.h" #include "editor/plugins/shader_graph_editor_plugin.h" #include "editor/plugins/skeleton_2d_editor_plugin.h" +#include "editor/plugins/skeleton_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "editor/plugins/sprite_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" @@ -5881,6 +5883,8 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(NavigationMeshEditorPlugin(this))); + add_editor_plugin(memnew(SkeletonEditorPlugin(this))); + add_editor_plugin(memnew(PhysicalBonePlugin(this))); // FIXME: Disabled as (according to reduz) users were complaining that it gets in the way // Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored. |