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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-05 14:23:43 +0100
committerGitHub <noreply@github.com>2020-03-05 14:23:43 +0100
commit54a8bad8fe8706a76315ceded6d13c14b697e8e8 (patch)
treec1922f1033a040ada4e2986ab70167d77317f393 /editor/editor_node.cpp
parentda502f744efed6bc8db73b299cc6695f8c0201a2 (diff)
parent3275e8488b59fb8a7a53c4edc0e6755b0ced782c (diff)
Merge pull request #36700 from ThakeeNathees/scene-tab-bug-fix
Fix possible EditorFolding crash when switching scenes
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6f8027ba64..43e640b40e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3279,7 +3279,7 @@ void EditorNode::_clear_undo_history() {
void EditorNode::set_current_scene(int p_idx) {
//Save the folding in case the scene gets reloaded.
- if (editor_data.get_scene_path(p_idx) != "")
+ if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx))
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
if (editor_data.check_and_update_scene(p_idx)) {