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authorcespeute <espeut.clement@gmail.com>2022-05-10 22:25:36 +0200
committerValden <espeut.clement@gmail.com>2022-11-14 22:46:27 +0100
commit4b00c2ec57317d71c8e1b217952715c1b6006648 (patch)
treec12059ead0a9ca190de69fbfd999bcdc479e405e /editor/editor_node.cpp
parent315c64282bb8d24963104c6386f0a82dc5ccb777 (diff)
Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 24ed0fff93..cbad9aa737 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5763,7 +5763,7 @@ void EditorNode::_global_menu_new_window(const Variant &p_tag) {
}
void EditorNode::_dropped_files(const Vector<String> &p_files) {
- String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_selected_path());
+ String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_current_directory());
_add_dropped_files_recursive(p_files, to_path);