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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-09 21:53:24 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-09 21:54:54 +0200
commit3e0226515eec5f904701fce36c7856617d3ca6b8 (patch)
tree2cc8c0c86905abe0843ac520c4e29a71d1a38c0f /editor/editor_node.cpp
parent7015c59e2eb3979ac015e26af6e983fb83867ff6 (diff)
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6c830b8074..4835b4beab 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2819,9 +2819,9 @@ void EditorNode::_discard_changes(const String &p_str) {
}
void EditorNode::_update_file_menu_opened() {
- Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
+ Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
close_scene_sc->set_name(TTR("Close Scene"));
- Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
+ Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
PopupMenu *pop = file_menu->get_popup();
pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty());
@@ -4714,10 +4714,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE);
scene_tabs_context_menu->add_separator();
- Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
+ Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
close_tab_sc->set_name(TTR("Close Tab"));
scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE);
- Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
+ Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
if (previous_scenes.empty()) {