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author | Thakee Nathees <thakeenathees@gmail.com> | 2020-03-05 16:12:41 +0530 |
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committer | Thakee Nathees <thakeenathees@gmail.com> | 2020-03-05 18:19:58 +0530 |
commit | 3275e8488b59fb8a7a53c4edc0e6755b0ced782c (patch) | |
tree | 3ee07faa2fea4bcf08d60adda47fc3a9b88df759 /editor/editor_node.cpp | |
parent | f05bbe6932113b73efc57115a65b63ee8f626b8c (diff) |
Fix EditorFolding crash when switching scenes
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6f8027ba64..43e640b40e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3279,7 +3279,7 @@ void EditorNode::_clear_undo_history() { void EditorNode::set_current_scene(int p_idx) { //Save the folding in case the scene gets reloaded. - if (editor_data.get_scene_path(p_idx) != "") + if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); if (editor_data.check_and_update_scene(p_idx)) { |