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author | Guh-Feng <58538080+Guh-Feng@users.noreply.github.com> | 2022-06-30 23:43:46 -0400 |
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committer | Guh-Feng <58538080+Guh-Feng@users.noreply.github.com> | 2022-07-21 18:11:09 -0400 |
commit | 1b8652e86a383747cc2d8ec803b4dcd49cb7469d (patch) | |
tree | 1a08bd998705cf549b3e4543c485c825e0191dd9 /editor/editor_node.cpp | |
parent | 976cb7ea9f59813f99e06c4c345c19ff68c2c591 (diff) |
Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 166dcf19c8..2483638d3d 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3588,6 +3588,13 @@ void EditorNode::set_current_scene(int p_idx) { call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up. } +void EditorNode::setup_color_picker(ColorPicker *picker) { + int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode); + picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); +} + bool EditorNode::is_scene_open(const String &p_path) { for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { if (editor_data.get_scene_path(i) == p_path) { |