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authorclayjohn <claynjohn@gmail.com>2022-09-06 14:42:08 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-06 14:42:08 -0700
commitfea48cdfc6d434bf3b07ee08f1a466d798fc12d3 (patch)
tree2b9a65a05a28f90bb3eac81a91d82280ab713fa6 /editor/editor_native_shader_source_visualizer.cpp
parent5628ab9215d61fc2b7223b465626873368aaf66b (diff)
Fix rendering when using WebGL2.
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.
Diffstat (limited to 'editor/editor_native_shader_source_visualizer.cpp')
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