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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/editor_inspector.h
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/editor_inspector.h')
-rw-r--r--editor/editor_inspector.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 792247138e..7ad55a13ad 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -198,7 +198,7 @@ class EditorInspectorCategory : public Control {
GDCLASS(EditorInspectorCategory, Control);
friend class EditorInspector;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String label;
Color bg_color;
mutable String tooltip_text;