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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/editor_inspector.h | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/editor_inspector.h')
-rw-r--r-- | editor/editor_inspector.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 792247138e..7ad55a13ad 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -198,7 +198,7 @@ class EditorInspectorCategory : public Control { GDCLASS(EditorInspectorCategory, Control); friend class EditorInspector; - Ref<Texture> icon; + Ref<Texture2D> icon; String label; Color bg_color; mutable String tooltip_text; |