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author | BastiaanOlij <mux213@gmail.com> | 2017-05-06 10:17:21 +1000 |
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committer | BastiaanOlij <mux213@gmail.com> | 2017-06-16 21:40:23 +1000 |
commit | 94836131388f575f79a5f0b077227f3a7a53af40 (patch) | |
tree | a6c88ed94f4928f10db8da7f9bdfce6854e15b05 /editor/editor_initialize_ssl.h | |
parent | 80929d36bedebb3ed2d68185fd099253307b30aa (diff) |
Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
Diffstat (limited to 'editor/editor_initialize_ssl.h')
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