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authorBastiaanOlij <mux213@gmail.com>2017-05-06 10:17:21 +1000
committerBastiaanOlij <mux213@gmail.com>2017-06-16 21:40:23 +1000
commit94836131388f575f79a5f0b077227f3a7a53af40 (patch)
treea6c88ed94f4928f10db8da7f9bdfce6854e15b05 /editor/editor_initialize_ssl.h
parent80929d36bedebb3ed2d68185fd099253307b30aa (diff)
Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
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