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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-12 18:38:05 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-12 18:39:57 +0100
commit56b604bef7bb38f8df0d00a444ed81d0ceed38d0 (patch)
tree73481842cbc813ef56c6dd8b1fefe5939bcdedfa /editor/editor_fonts.cpp
parentd3a6b6daaab4c8dfb7bdf35cc2fe2145ae6c22a1 (diff)
Add sky cover texture for ProceduralSkyMaterial
This brings PhysicalSkyMaterial's Night Sky functionality to ProceduralSkyMaterial, but in a more powerful and general fashion. This can be used to display stars at night, or clouds at day and night. For clouds, it won't be physically accurate, but it can look good still. The Sky Cover Modulate property can be used to adjust the sky cover's colors and opacity in real-time, which is useful for day/night or weather transitions.
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