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authorJuan Linietsky <reduzio@gmail.com>2017-09-20 20:59:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-20 21:04:20 -0300
commit423ca9bcaf4781abd62db47d6f232c279af72429 (patch)
treea610ea87af0313129fc27fa1f75f3d422eee697e /editor/editor_file_system.h
parent71e4fae3a1fb8ab684f5366442e5325ebcb99d8d (diff)
Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
Diffstat (limited to 'editor/editor_file_system.h')
-rw-r--r--editor/editor_file_system.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index cee3219b43..ebcc091b0a 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -206,6 +206,14 @@ class EditorFileSystem : public Node {
Vector<String> _get_dependencies(const String &p_path);
+ struct ImportFile {
+ String path;
+ int order;
+ bool operator<(const ImportFile &p_if) const {
+ return order < p_if.order;
+ }
+ };
+
protected:
void _notification(int p_what);
static void _bind_methods();