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authorRémi Verschelde <remi@verschelde.fr>2022-02-12 09:46:02 +0100
committerGitHub <noreply@github.com>2022-02-12 09:46:02 +0100
commit7a7fabe4f6d66ffb0c0fbbaf1696e67456c383d7 (patch)
tree3fdf2f5b49b19c257d97f1859115127be61046a9 /editor/editor_file_system.cpp
parentd05f0f15f30e71c1fdc950b037dfedb109780b62 (diff)
parentb396fd4eef36d23fa7325b13a4b8e120f1f000c9 (diff)
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Diffstat (limited to 'editor/editor_file_system.cpp')
-rw-r--r--editor/editor_file_system.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 5beed352a6..34a21c90fe 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -38,9 +38,9 @@
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
-#include "editor_node.h"
-#include "editor_resource_preview.h"
-#include "editor_settings.h"
+#include "editor/editor_node.h"
+#include "editor/editor_resource_preview.h"
+#include "editor/editor_settings.h"
EditorFileSystem *EditorFileSystem::singleton = nullptr;
//the name is the version, to keep compatibility with different versions of Godot