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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-22 12:42:29 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-22 14:26:46 +0200 |
commit | 00dfc9c8eba828ec13eea7ef976a672465d3cf6e (patch) | |
tree | f15a6df661338a5d07737654a7dc2273c2e61821 /editor/editor_file_dialog.cpp | |
parent | 525384d8cc45a0976e0afb862c8a54244bbd72e7 (diff) |
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Note that gl_InstanceID is not supported in OpenGL ES 2.0,
so in the gles2 backend we assign it to 0.
Also clean up some duplicates/commented out code.
Fixes #20088.
Diffstat (limited to 'editor/editor_file_dialog.cpp')
0 files changed, 0 insertions, 0 deletions