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author | Lyuma <xn.lyuma@gmail.com> | 2020-08-24 23:30:23 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2020-08-25 01:17:39 -0700 |
commit | 0851d6dcdf489738adefdace52936b7cbda0ee65 (patch) | |
tree | c330670077d7498f3660e321ca55a164c1d7993a /editor/editor_feature_profile.cpp | |
parent | 443686d724ce8ac58dcdf09389e9f996aee866c1 (diff) |
Fix regression in FBX import caused by Skeleton3D
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.
This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
Diffstat (limited to 'editor/editor_feature_profile.cpp')
0 files changed, 0 insertions, 0 deletions