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author | Aaron Franke <arnfranke@yahoo.com> | 2020-03-16 23:11:41 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-17 23:15:34 -0400 |
commit | 29706651fe89d5f1930ceb4e6c01ffeb068df28a (patch) | |
tree | 0541d14803d76d10f7fc86f3656208b1b60ff76d /editor/editor_export.cpp | |
parent | 8ffb631cdb740540ae74edaa5cef8a04d263ccee (diff) |
Binary serialization for reals
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting.
But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory.
Diffstat (limited to 'editor/editor_export.cpp')
0 files changed, 0 insertions, 0 deletions