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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:21:27 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:22:23 +0100 |
commit | 89ec3d3bc749e4ec01bdf205447e257207297421 (patch) | |
tree | ad7c690e5f52e9479f1e018937ac8a6df07a73a6 /editor/editor_dir_dialog.h | |
parent | 49799ab454f1768485608011ea1db4fddfa0e787 (diff) |
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
Diffstat (limited to 'editor/editor_dir_dialog.h')
0 files changed, 0 insertions, 0 deletions