diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/editor_data.h | |
parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) |
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
Diffstat (limited to 'editor/editor_data.h')
-rw-r--r-- | editor/editor_data.h | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/editor/editor_data.h b/editor/editor_data.h new file mode 100644 index 0000000000..4622791653 --- /dev/null +++ b/editor/editor_data.h @@ -0,0 +1,269 @@ +/*************************************************************************/ +/* editor_data.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef EDITOR_DATA_H +#define EDITOR_DATA_H + +#include "editor/editor_plugin.h" +#include "scene/resources/texture.h" +#include "list.h" +#include "undo_redo.h" +#include "pair.h" + +class EditorHistory { + + enum { + + HISTORY_MAX=64 + }; + + struct Obj { + + REF ref; + ObjectID object; + String property; + }; + + struct History { + + Vector<Obj> path; + int level; + }; +friend class EditorData; + + Vector<History> history; + int current; + + //Vector<EditorPlugin*> editor_plugins; + + struct PropertyData { + + String name; + Variant value; + }; + + + void _cleanup_history(); + + void _add_object(ObjectID p_object,const String& p_property,int p_level_change); + +public: + + bool is_at_begining() const; + bool is_at_end() const; + + void add_object(ObjectID p_object); + void add_object(ObjectID p_object,const String& p_subprop); + void add_object(ObjectID p_object,int p_relevel); + + int get_history_len(); + int get_history_pos(); + ObjectID get_history_obj(int p_obj) const; + + bool next(); + bool previous(); + ObjectID get_current(); + + int get_path_size() const; + ObjectID get_path_object(int p_index) const; + String get_path_property(int p_index) const; + + void clear(); + + EditorHistory(); +}; + +class EditorSelection; + +class EditorData { + +public: + struct CustomType { + + String name; + Ref<Script> script; + Ref<Texture> icon; + }; +private: + + Vector<EditorPlugin*> editor_plugins; + + struct PropertyData { + + String name; + Variant value; + }; + Map<String,Vector<CustomType> > custom_types; + + List<PropertyData> clipboard; + UndoRedo undo_redo; + + + void _cleanup_history(); + + struct EditedScene { + Node* root; + Dictionary editor_states; + List<Node*> selection; + Vector<EditorHistory::History> history_stored; + int history_current; + Dictionary custom_state; + uint64_t version; + NodePath live_edit_root; + + + }; + + Vector<EditedScene> edited_scene; + int current_edited_scene; + + bool _find_updated_instances(Node* p_root,Node *p_node,Set<String> &checked_paths); + +public: + + EditorPlugin* get_editor(Object *p_object); + EditorPlugin* get_subeditor(Object *p_object); + Vector<EditorPlugin*> get_subeditors(Object *p_object); + EditorPlugin* get_editor(String p_name); + + void copy_object_params(Object *p_object); + void paste_object_params(Object *p_object); + + Dictionary get_editor_states() const; + Dictionary get_scene_editor_states(int p_idx) const; + void set_editor_states(const Dictionary& p_states); + void get_editor_breakpoints(List<String> *p_breakpoints); + void clear_editor_states(); + void save_editor_external_data(); + void apply_changes_in_editors(); + + void add_editor_plugin(EditorPlugin *p_plugin); + void remove_editor_plugin(EditorPlugin *p_plugin); + + int get_editor_plugin_count() const; + EditorPlugin *get_editor_plugin(int p_idx); + + UndoRedo &get_undo_redo(); + + void save_editor_global_states(); + void restore_editor_global_states(); + + void add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ); + void remove_custom_type(const String& p_type); + const Map<String,Vector<CustomType> >& get_custom_types() const { return custom_types; } + + + int add_edited_scene(int p_at_pos); + void move_edited_scene_index(int p_idx,int p_to_idx); + void remove_scene(int p_idx); + void set_edited_scene(int p_idx); + void set_edited_scene_root(Node* p_root); + int get_edited_scene() const; + Node* get_edited_scene_root(int p_idx = -1); + int get_edited_scene_count() const; + String get_scene_title(int p_idx) const; + String get_scene_path(int p_idx) const; + String get_scene_type(int p_idx) const; + Ref<Script> get_scene_root_script(int p_idx) const; + void set_edited_scene_version(uint64_t version, int p_scene_idx = -1); + uint64_t get_edited_scene_version() const; + uint64_t get_scene_version(int p_idx) const; + void clear_edited_scenes(); + void set_edited_scene_live_edit_root(const NodePath& p_root); + NodePath get_edited_scene_live_edit_root(); + bool check_and_update_scene(int p_idx); + void move_edited_scene_to_index(int p_idx); + + + void set_plugin_window_layout(Ref<ConfigFile> p_layout); + void get_plugin_window_layout(Ref<ConfigFile> p_layout); + + void save_edited_scene_state(EditorSelection *p_selection,EditorHistory *p_history,const Dictionary& p_custom); + Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history); + void notify_edited_scene_changed(); + + + EditorData(); +}; + + + +class EditorSelection : public Object { + + GDCLASS(EditorSelection,Object); +public: + + Map<Node*,Object*> selection; + + bool changed; + bool nl_changed; + + void _node_removed(Node *p_node); + + List<Object*> editor_plugins; + List<Node*> selected_node_list; + + void _update_nl(); + Array _get_selected_nodes(); + Array _get_transformable_selected_nodes(); + +protected: + + static void _bind_methods(); +public: + + void add_node(Node *p_node); + void remove_node(Node *p_node); + bool is_selected(Node *) const; + + template<class T> + T* get_node_editor_data(Node *p_node) { + if (!selection.has(p_node)) + return NULL; + Object *obj = selection[p_node]; + if (!obj) + return NULL; + return obj->cast_to<T>(); + } + + void add_editor_plugin(Object *p_object); + + void update(); + void clear(); + + + List<Node*>& get_selected_node_list(); + Map<Node*,Object*>& get_selection() { return selection; } + + + EditorSelection(); + ~EditorSelection(); +}; + + +#endif // EDITOR_DATA_H |