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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 14:21:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/editor_data.h
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
Diffstat (limited to 'editor/editor_data.h')
-rw-r--r--editor/editor_data.h269
1 files changed, 269 insertions, 0 deletions
diff --git a/editor/editor_data.h b/editor/editor_data.h
new file mode 100644
index 0000000000..4622791653
--- /dev/null
+++ b/editor/editor_data.h
@@ -0,0 +1,269 @@
+/*************************************************************************/
+/* editor_data.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EDITOR_DATA_H
+#define EDITOR_DATA_H
+
+#include "editor/editor_plugin.h"
+#include "scene/resources/texture.h"
+#include "list.h"
+#include "undo_redo.h"
+#include "pair.h"
+
+class EditorHistory {
+
+ enum {
+
+ HISTORY_MAX=64
+ };
+
+ struct Obj {
+
+ REF ref;
+ ObjectID object;
+ String property;
+ };
+
+ struct History {
+
+ Vector<Obj> path;
+ int level;
+ };
+friend class EditorData;
+
+ Vector<History> history;
+ int current;
+
+ //Vector<EditorPlugin*> editor_plugins;
+
+ struct PropertyData {
+
+ String name;
+ Variant value;
+ };
+
+
+ void _cleanup_history();
+
+ void _add_object(ObjectID p_object,const String& p_property,int p_level_change);
+
+public:
+
+ bool is_at_begining() const;
+ bool is_at_end() const;
+
+ void add_object(ObjectID p_object);
+ void add_object(ObjectID p_object,const String& p_subprop);
+ void add_object(ObjectID p_object,int p_relevel);
+
+ int get_history_len();
+ int get_history_pos();
+ ObjectID get_history_obj(int p_obj) const;
+
+ bool next();
+ bool previous();
+ ObjectID get_current();
+
+ int get_path_size() const;
+ ObjectID get_path_object(int p_index) const;
+ String get_path_property(int p_index) const;
+
+ void clear();
+
+ EditorHistory();
+};
+
+class EditorSelection;
+
+class EditorData {
+
+public:
+ struct CustomType {
+
+ String name;
+ Ref<Script> script;
+ Ref<Texture> icon;
+ };
+private:
+
+ Vector<EditorPlugin*> editor_plugins;
+
+ struct PropertyData {
+
+ String name;
+ Variant value;
+ };
+ Map<String,Vector<CustomType> > custom_types;
+
+ List<PropertyData> clipboard;
+ UndoRedo undo_redo;
+
+
+ void _cleanup_history();
+
+ struct EditedScene {
+ Node* root;
+ Dictionary editor_states;
+ List<Node*> selection;
+ Vector<EditorHistory::History> history_stored;
+ int history_current;
+ Dictionary custom_state;
+ uint64_t version;
+ NodePath live_edit_root;
+
+
+ };
+
+ Vector<EditedScene> edited_scene;
+ int current_edited_scene;
+
+ bool _find_updated_instances(Node* p_root,Node *p_node,Set<String> &checked_paths);
+
+public:
+
+ EditorPlugin* get_editor(Object *p_object);
+ EditorPlugin* get_subeditor(Object *p_object);
+ Vector<EditorPlugin*> get_subeditors(Object *p_object);
+ EditorPlugin* get_editor(String p_name);
+
+ void copy_object_params(Object *p_object);
+ void paste_object_params(Object *p_object);
+
+ Dictionary get_editor_states() const;
+ Dictionary get_scene_editor_states(int p_idx) const;
+ void set_editor_states(const Dictionary& p_states);
+ void get_editor_breakpoints(List<String> *p_breakpoints);
+ void clear_editor_states();
+ void save_editor_external_data();
+ void apply_changes_in_editors();
+
+ void add_editor_plugin(EditorPlugin *p_plugin);
+ void remove_editor_plugin(EditorPlugin *p_plugin);
+
+ int get_editor_plugin_count() const;
+ EditorPlugin *get_editor_plugin(int p_idx);
+
+ UndoRedo &get_undo_redo();
+
+ void save_editor_global_states();
+ void restore_editor_global_states();
+
+ void add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon );
+ void remove_custom_type(const String& p_type);
+ const Map<String,Vector<CustomType> >& get_custom_types() const { return custom_types; }
+
+
+ int add_edited_scene(int p_at_pos);
+ void move_edited_scene_index(int p_idx,int p_to_idx);
+ void remove_scene(int p_idx);
+ void set_edited_scene(int p_idx);
+ void set_edited_scene_root(Node* p_root);
+ int get_edited_scene() const;
+ Node* get_edited_scene_root(int p_idx = -1);
+ int get_edited_scene_count() const;
+ String get_scene_title(int p_idx) const;
+ String get_scene_path(int p_idx) const;
+ String get_scene_type(int p_idx) const;
+ Ref<Script> get_scene_root_script(int p_idx) const;
+ void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
+ uint64_t get_edited_scene_version() const;
+ uint64_t get_scene_version(int p_idx) const;
+ void clear_edited_scenes();
+ void set_edited_scene_live_edit_root(const NodePath& p_root);
+ NodePath get_edited_scene_live_edit_root();
+ bool check_and_update_scene(int p_idx);
+ void move_edited_scene_to_index(int p_idx);
+
+
+ void set_plugin_window_layout(Ref<ConfigFile> p_layout);
+ void get_plugin_window_layout(Ref<ConfigFile> p_layout);
+
+ void save_edited_scene_state(EditorSelection *p_selection,EditorHistory *p_history,const Dictionary& p_custom);
+ Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history);
+ void notify_edited_scene_changed();
+
+
+ EditorData();
+};
+
+
+
+class EditorSelection : public Object {
+
+ GDCLASS(EditorSelection,Object);
+public:
+
+ Map<Node*,Object*> selection;
+
+ bool changed;
+ bool nl_changed;
+
+ void _node_removed(Node *p_node);
+
+ List<Object*> editor_plugins;
+ List<Node*> selected_node_list;
+
+ void _update_nl();
+ Array _get_selected_nodes();
+ Array _get_transformable_selected_nodes();
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ void add_node(Node *p_node);
+ void remove_node(Node *p_node);
+ bool is_selected(Node *) const;
+
+ template<class T>
+ T* get_node_editor_data(Node *p_node) {
+ if (!selection.has(p_node))
+ return NULL;
+ Object *obj = selection[p_node];
+ if (!obj)
+ return NULL;
+ return obj->cast_to<T>();
+ }
+
+ void add_editor_plugin(Object *p_object);
+
+ void update();
+ void clear();
+
+
+ List<Node*>& get_selected_node_list();
+ Map<Node*,Object*>& get_selection() { return selection; }
+
+
+ EditorSelection();
+ ~EditorSelection();
+};
+
+
+#endif // EDITOR_DATA_H