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authorPatrick <patrick.exner1@web.de>2022-08-31 21:00:13 +0200
committerPatrick <patrick.exner1@web.de>2022-08-31 21:00:13 +0200
commit323ff657c002c9b453f0598648c8a15c90ab93ba (patch)
treea4874c097f1f934d0aca23919a55d906ce9542f7 /editor/editor_command_palette.cpp
parent736632ee7ed00a3474448cfd227f696f82905ac7 (diff)
Fix LinearDepth calculation for GLES3
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here: stable: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html godot 4 with vulkan: https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
Diffstat (limited to 'editor/editor_command_palette.cpp')
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