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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-11-01 13:14:35 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-11-20 14:11:43 +0100 |
commit | fdc4e73a2c546103b6393f3fd048fe2cc52100c7 (patch) | |
tree | 84d16a6d4536287063bcba639dd16610b68aad9d /editor/editor_autoload_settings.h | |
parent | 8aafcf9d2ae43e83636d60dbfd5f10e50fcdb324 (diff) |
[MP] RPC visibility.
Implemented using MultiplayerSynchronizers.
If you didn't use the synchronizer visibility features, nothing changes.
If you were using visibility, RPCs to broadcast should now behave as
expected in most configurations (i.e. by sending the RPC to _visible_
peers).
If you want to limit the visibility of RPCs for a node, add a
synchronizer for it, and configure the visibility via
"set_visibility_for" or by adding a visibility filter.
Diffstat (limited to 'editor/editor_autoload_settings.h')
0 files changed, 0 insertions, 0 deletions