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authorRémi Verschelde <rverschelde@gmail.com>2023-03-01 01:38:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-03-01 01:38:07 +0100
commit92bee43adba8d2401ef40e2480e53087bcb1eaf1 (patch)
tree37ec99e225fa2a0898229973b6203305c3587ab0 /editor/editor_atlas_packer.cpp
parent5f5bef1306cbcf6d764557099b69306128bfe5b9 (diff)
Bump version to 4.0-stable \o/
4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. The Godot 4.0 release is by all metrics our biggest release so far. No stone has been left unturned, all parts of the engine have been modernized, refactored, overhauled, rewritten, redesigned. Our work is far from done. Many areas still have significant known issues, and will require focused work from all willing contributors to fix blocking bugs, implement missing features, optimize for performance or compatibility, and improve the user experience. But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid foundation for us all to build upon. Future 4.x releases will come with a much faster cadence, enabling us to iterate quickly on new features and improvements to what we already provide. To all of you who were involved in making Godot 4.0 what it is today, however big or small your contributions were: THANK YOU! This was a massive undertaking, and you all participated in unique and wonderful ways to build a free and open source game engine for everyone to use and enjoy. You are breathtaking! <3
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