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author | Andrea Catania <info@andreacatania.com> | 2020-07-10 09:21:12 +0200 |
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committer | Andrea Catania <info@andreacatania.com> | 2020-07-27 08:25:47 +0200 |
commit | 8d0d6d6921d5dfb398f4ab04e4d3937ab550c4ff (patch) | |
tree | e08bf777d921a71ad72fc661c2772fed0edd34a1 /editor/editor_asset_installer.h | |
parent | 9e34ba48556b71f1f672b5be47d12b0e3f679b86 (diff) |
- Enhanced the flush mechanism by flushing only needed thing.
- Flushing Areas before anything else.
- Make sure to correctly fetch gravity when the integrate_forces function is used
- Lazy reload body when layer and mask changes
- Shapes are reloaded just before the physics step starts.
- Improved some other parts of the code.
- Added override keyword
- Using LocalVector
Diffstat (limited to 'editor/editor_asset_installer.h')
0 files changed, 0 insertions, 0 deletions