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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-14 18:51:00 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-14 18:56:18 +0200
commit26f6625dcc37c3666de596c4f4e0c8e59f5cbd95 (patch)
tree9d1d471586b186bb779ee5fadd622161e2f48e07 /editor/editor_about.h
parent111a3ca09711862e08ced7fa445801e2b89ffe4c (diff)
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness.
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