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authorRémi Verschelde <rverschelde@gmail.com>2022-03-30 13:04:16 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-30 13:04:31 +0200
commit33d477498edfb4ab1b925cb2fc643180f96de3ee (patch)
tree420cfa085d0def07096718d715ca6731a101b072 /editor/dependency_editor.cpp
parent60f8df380df7ddc5dde4de4384b488e8a342ce79 (diff)
Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering work by RevoluPowered, based on the original Assimp importer that was introduced by fire. While promising and well tuned for a specific type of FBX scenes, it was found to have many flaws to support the many FBX exporters and legacy models that Godot users want to use. As we currently lack a maintainer to improve it, those issues are left unresolved and FBX import is still sub-par in the current Godot releases. After some experimentation, we're instead adding a new importer that relies on Facebook's `fbx2gltf` command line tool to convert FBX to glTF, so that we can then use our well-maintained glTF importer. See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
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