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authorRémi Verschelde <remi@verschelde.fr>2020-12-28 14:57:31 +0100
committerGitHub <noreply@github.com>2020-12-28 14:57:31 +0100
commit8f4c4bb6106e11d4c6fe1d37e5ad294474f6bb0d (patch)
treed53f0745b99ae941a56be36729230f8950523cf3 /editor/debugger
parent76d4fab3f3dad0c5b3f0fad059edf4e57ebc6299 (diff)
parentecf8ae5bcf5d355f79bf3e84e19331f598b19622 (diff)
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
Diffstat (limited to 'editor/debugger')
-rw-r--r--editor/debugger/script_editor_debugger.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 80d7934938..6f0d537fa2 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -802,8 +802,8 @@ void ScriptEditorDebugger::_notification(int p_what) {
msg.push_back(true);
msg.push_back(cam->get_fov());
}
- msg.push_back(cam->get_znear());
- msg.push_back(cam->get_zfar());
+ msg.push_back(cam->get_near());
+ msg.push_back(cam->get_far());
_put_msg("scene:override_camera_3D:transform", msg);
}
}