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author | Clay John <claynjohn@gmail.com> | 2021-10-26 08:18:39 -0700 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-31 15:56:45 +0100 |
commit | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch) | |
tree | ae63bd8b1d4bacd65673f7bc455994ed4d288a84 /editor/debugger/editor_debugger_tree.h | |
parent | ce97ddbcb125228cc88fbfdcae932e110ee7daee (diff) |
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'editor/debugger/editor_debugger_tree.h')
0 files changed, 0 insertions, 0 deletions