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author | Juan Linietsky <juan@godotengine.org> | 2020-03-06 14:00:16 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:40 +0100 |
commit | 4758057f205a7d2e0d2db2c034705b7afcdf310f (patch) | |
tree | 3a96eee6ba8758976581fcecb32faacd285baaee /editor/debugger/editor_debugger_tree.cpp | |
parent | f51fdc6eef636eba7bf43d313995e708f690c782 (diff) |
Working multiple window support, including editor
Diffstat (limited to 'editor/debugger/editor_debugger_tree.cpp')
-rw-r--r-- | editor/debugger/editor_debugger_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 51242667ac..adc106eb81 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -230,7 +230,7 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) { case ITEM_MENU_SAVE_REMOTE_NODE: { file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES); - file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); List<String> extensions; Ref<PackedScene> sd = memnew(PackedScene); |