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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-21 19:31:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-21 20:41:07 +0200 |
commit | 6361e24f29ae735b75bcd27f9fe521397ce7c10c (patch) | |
tree | 74eefddaf3213579181f2945b59427f15b33e3ae /editor/collada | |
parent | 393daf05025bd8076ec01eb754d1145dbb12edc5 (diff) |
Cleanup unnecessary debug prints
Diffstat (limited to 'editor/collada')
-rw-r--r-- | editor/collada/collada.cpp | 30 |
1 files changed, 1 insertions, 29 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 2d49840683..6dbfd84c86 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -422,11 +422,6 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) { // parse String data String str = parser.get_node_data(); array = str.split_spaces(); - /* - for(int i=0;i<array.size();i++) { - print_line(itos(i)+": "+array[i]); - } - */ } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END) break; // end parsing text } @@ -1320,11 +1315,8 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) { state.morph_controller_data_map[p_id] = MorphControllerData(); MorphControllerData &morphdata = state.morph_controller_data_map[p_id]; - print_line("morph source: " + parser.get_attribute_value("source") + " id: " + p_id); morphdata.mesh = _uri_to_id(parser.get_attribute_value("source")); - print_line("morph source2: " + morphdata.mesh); morphdata.mode = parser.get_attribute_value("method"); - printf("JJmorph: %p\n", &morphdata); String current_source; while (parser.read() == OK) { @@ -1690,7 +1682,6 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) { } else if (section != "node") { //usually what defines the type of node - //print_line(" don't know what to do with "+section); if (section.begins_with("instance_")) { if (!node) { @@ -1863,9 +1854,6 @@ void Collada::_parse_animation(XMLParser &parser) { String source = _uri_to_id(channel_sources[i]); String target = channel_targets[i]; - if (!samplers.has(source)) { - print_line("channel lacks source: " + source); - } ERR_CONTINUE(!samplers.has(source)); Map<String, String> &sampler = samplers[source]; @@ -1970,8 +1958,6 @@ void Collada::_parse_animation(XMLParser &parser) { track.target = target; } - print_line("TARGET: " + track.target); - state.animation_tracks.push_back(track); if (!state.referenced_tracks.has(target)) @@ -2027,8 +2013,8 @@ void Collada::_parse_animation_clip(XMLParser &parser) { } state.animation_clips.push_back(clip); - print_line("found anim clip: " + clip.name); } + void Collada::_parse_scene(XMLParser &parser) { if (parser.is_empty()) { @@ -2044,7 +2030,6 @@ void Collada::_parse_scene(XMLParser &parser) { if (name == "instance_visual_scene") { state.root_visual_scene = _uri_to_id(parser.get_attribute_value("url")); - print_line("***ROOT VISUAL SCENE: " + state.root_visual_scene); } else if (name == "instance_physics_scene") { state.root_physics_scene = _uri_to_id(parser.get_attribute_value("url")); @@ -2213,9 +2198,6 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]); ERR_CONTINUE(!nj); //broken collada - if (!nj->owner) { - print_line("no owner for: " + String(nodeid)); - } ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner skeletons.insert(nj->owner); @@ -2268,10 +2250,6 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) { name = state.sid_to_node_map[F->key()]; - if (!state.scene_map.has(name)) { - print_line("no foundie node for: " + name); - } - ERR_CONTINUE(!state.scene_map.has(name)); Node *node = state.scene_map[name]; @@ -2299,9 +2277,6 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) { if (skeleton != sk) { //whoa.. wtf, merge. - print_line("MERGED BONES!!"); - - //NodeSkeleton *merged = E->get(); _remove_node(p_vscene, sk); for (int i = 0; i < sk->children.size(); i++) { @@ -2399,9 +2374,6 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it... NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]); ERR_FAIL_COND_V(!nj, false); - if (!nj->owner) { - print_line("Has no owner: " + nj->name); - } ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner NodeSkeleton *sk = nj->owner; |